

Stuck trying to advance on an enemy base but overwhelmed by its defenses? Grab a truck, load it with sticky remote charges, drive it through a wall, and trigger the bombs (from a safe distance, of course!). Red Faction: Guerrilla used free form destruction to encourage creative solutions to different problems and now that the game’s prefabricated buildings are open season, the gameplay possibilities multiply. Hammering away support points would cause the building to completely fall apart in a wild cacophony of shattered glass and the groaning of bent steel. Demolition work was awesome because of how buildings reacted somewhat realistically to the damage being inflicted to them. Practically every structural object found in the game, like large industrial pipes, gas tanks, homes, guard posts and towers, could be completely reduced to rubble with enough patience, tenacity, and remote charges. The PlayStation 3 iteration of Geo-Mod lost the ability to reshape the ground and walls and instead brought a previously unseen level of structural destruction seen in a game at the time ( Just Cause 3 wouldn’t come out for another six years). My memories of the first two Red Faction games are more than little fuzzy and although Geo-Mod was a cool new feature, I wasn’t overly fond of the playing the game built around it. The Red Faction have reformed, bringing in protagonist Alec Mason into the fold as he leads the downtrodden workers in an uprising against their harsh taskmasters. Under the leadership of the Earth Defense Force, the Martian laborers find themselves once again subjugated by the same people tasked with restoring order and production on the planet. Red Faction: Guerrilla was a notable departure from the older games in the series, ditching a first-person gameplay for a third-person, open world game set on the Martian surface some years after Ultor’s flight from the planet. The game was notable for its Geo-Mod technology, a game engine that let players to fool around with the environment and blow holes in floors, destroy rock walls, and other fun geo-forming activities, all in the name of unionizing workers in the face of their harsh treatment by the Ultor Corporation (yes, that Ultor).

Red Faction: Guerrilla debuted on the PlayStation 3 in 2009, itself the third game in a franchise that started off as a first-person shooter for the PlayStation 2 and original Xbox.
